Keep Quiet - GGJ'19
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Software / Games•January 2019

Keep Quiet - GGJ'19

UnityC#Global Game Jam
Stealth Exploration
Genre
Unity3D & C#
Engine
48-Hour Game Jam
Event

The Idea & Challenge

Building an atmospheric stealth exploration game within 48 hours, where a player sneaking home late must reach bed without alerting sleeping parents.

Role & Technical Scope

Programmer and co-creator alongside Ruben Mendes and Ricardo Rodrigues, developing movement mechanics, audio-detection triggers, and environmental lighting in Unity3D and C#.

Project Media & Visuals

Keep Quiet - GGJ'19 - Visual 1
Keep Quiet - GGJ'19 - Visual 2
Keep Quiet - GGJ'19 - Visual 3
Keep Quiet - GGJ'19 - Visual 4