
Planet Shaders
January 2026This project is a technical exploration of the future of web graphics, featuring six procedural planets built using WebGPU and Three.js Shading Language (TSL). By shifting away from traditional textures, I leveraged TSL’s node-based architecture to experiment with real-time vertex displacement, custom atmospheric lighting, and complex noise functions. Each planet serves as a unique case study in high-performance shader logic, demonstrating how next-generation GPU APIs can be used to create immersive, mathematically-driven environments directly in the browser.










